![]() The new low res setting lets PBR DoF run at quarter resolution. This new knob now shows true representation of resolution. ![]() The previous drop down has been removed, since PBR DoF has always been half res, independent of the previous enum value. The second knob is high and low res PBR dof checkbox. This knob improves performance massively while keeping image quality consistent. This change allows now to turn off this feature (which changes adaptive sampling rate) and saves massive amount of performance. The first is a new knob "High quality Adaptive Sampling" which is enabled by default. Graphics: Introducing two new knobs so PBR DoF can now scale at 4k. Graphics: Fixed an issue with GPU Instancing providing wrong previous world matrix, leading to motion vector computation issues. ![]() Graphics: Fixed a crash on iOS, Android, and Silicon devices in ScriptableRenderLoop (DrawRenderers and DrawShadows) which was caused by a threading issue. Graphics: Added support for DOTS_INSTANCING_ON to the HDRP/AxF shader. Platforms such as Android, iOS, and Apple Silicon OS X could potentially see hangs or crashes due to reading old values that had been written to inside of a job.ĭX12: Fixed a crash where command lists were not being cleaned up.Įditor: Added tooltip support to UnityEvent header label.Įditor: Enabled GameObjects from the 31st layer to be rendered when Camera.cullingMask is set to Everything.Įditor: Fixed an issue in the Frame Debugger with errors that appear when you enable the debugger when it was docked with the Game Window.Įditor: Fixed bug where objects would constantly be pinged when console log entries are collapsed.Įditor: Fixed Overlay.OnWillBeDestroyed not being called in some cases.Įditor: Fixed YAML file corruption on Android Platforms caused due to some obsolete targets in PlatformGroupEnum. HDRP: Fixed usage of FindObjectsOfType to use FindObjectsByType(FindObjectsSortMode.None).Īndroid: Enabled the display of gradle tasks in progress dialog while building to Android.Īsset Pipeline: Disabled script re-compilation when Recompile after playmode and Auto-refresh are set.īuild Pipeline: Fixed an invalid build path error that triggers when building for WebGL on Windows.īuild Pipeline: Fixed an issue where IOS may fail to build in Xcode if script debugging is enabled.īuild Pipeline: Fixed Player Build fails.Ĭore: Fixed memory ordering issues in the job system that could occur on platforms with a weak memory model. HDRP: Enabled Extend Shadow Culling in Raytracing by default. HDRP: Changed references of Diffusion Profile in the HDRP Wizard check by the ones in the HDRP Package. Scene/Game View: Added: CameraEditor.CreatePreviewOverlay, allowing custom editors to override the camera preview overlay.Īndroid: Disabled -fastdeploy during application installation, since in some cases it doesn't work correctly.Įditor: Overlays added through code are now shown in the Overlay Menu. Editor: Improved memory allocator contention when merging static meshes making this process a little faster.Įditor: Added: EditorApplication.focusChanged event which fires when the Editor gains and loses focus.Įditor: Added: EditorApplication.isFocused property indicating the cached state of the Editors focus.XR SRP: Performance degradation when comparing Android Quest 2 builds across 2020.x ![]() Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Universal RP: URP TAA implementation leaks accumulation buffers when entering the Play Mode ![]() Universal RP: Flickering orbs appear when using RenderTargetHandle UI Toolkit Controls: Inspector override marker UI is not updated after "Apply All" UGUI Framework: Memory leaks stop textures from getting unloaded from memory when the textures gets reparented from one scene to another Texture: Crash on Sprite::Transfer when building the project Project Browser: Project Browser shows package resources when package visibility is disabled Metal: Rendering freezes when the orientation is changed MacOS: Crash on - when pressing/searching in Help IL2CPP: Build argument doesn't get passed when exporting the project DirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledįrameDebugger: Frame Debugger VRAM memory leak ![]()
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